Silver Bullets in Software Development
No Silver Bullet
In the 1986 Essay No Silver Bullet, Fred Brooks argued that nothing would provide a tenfold improvement in software development within a decade:
But, as we look to the horizon of a decade hence, we see no silver bullet. There is no single development, in either technology or in management technique, that by itself promises even one order-of-magnitude improvement in productivity, in reliability, in simplicity.
He divided software development into essential and accidental difficulties:
essential ones are required due to the complexity of the problem itself - the software needs to satisfy a "conceptual construct" in a precise manner
accidental ones (like determining the correct syntax) are incidental to the problem and can become simpler with better hardware and software techniques.
Accidental difficulties had been reduced to such an an extent by 1986 that Brooks argued most software development dealt with essential complexities that could not be removed. While incremental progress would be possible, revolutionary "silver bullets" were impossible. Brooks reiterated his claims in 1995, but it's worth revisiting again. Have there been any silver bullets since then? How much of software development today deals with essential vs. accidental problems?

Silver Bullets. Photo Credit: Money Metals, Flickr
Software Development Today
On one hand there has been a tremendous amount of progress in speeding up development and in focusing on the essential problems:
Google and StackOverflow let one quickly find answers to questions
Open source libraries allow for broad code re-use
Cloud services like AWS make it easier to launch in production
Frameworks like Ruby on Rails provide default assumptions so the engineer can focus on defining the product
On the other hand it seems like much of engineering work today, particularly at large companies, deals with complex issues not connected directly to defining a product:
As products grow to encompass multiple teams, applications may be split into sub-applications for each team, but integrating them together adds additional layers of complexity
Integration tests involve so many systems that they're a constant point of failure, and often adding or updating a feature can require more time dealing with tests than with the actual code
As products grow larger and scale to more users, engineers spend more time on smaller optimizations
The move from desktop applications to the web also added new layers of complexity:
Application logic needs to be replicated on both the server and client side
Every language and framework needs to be converted to Javascript, an unusual choice for an "assembly" language
Since application data isn't generally stored on the client, latency becomes a constant issue
Depending on where one draws the dividing line, these problems can be considered either essential or accidental. While they do not deal with specifying the product itself, they arise from the size of the teams or from the technologies involved. Software development still deals with both the essential aspects of specifying a product and the many nuts and bolts of making it work correctly in the real world.
A Silver Bullet
There is a silver bullet that has completely revolutionized development - machine learning. Brooks had specifically dismissed AI as a silver bullet since back then AI meant "heuristic" or rule-based programming, where each product would still need all its details specified:
The techniques used for speech recognition seem to have little in common with those used for image recognition, and both are different from those used in expert systems. I have a hard time seeing how image recognition, for example, will make any appreciable difference in programming practice. The same problem is true of speech recognition. The hard thing about building software is deciding what one wants to say, not saying it. No facilitation of expression can give more than marginal gains.
Enter machine learning (ML), particularly deep learning with neural networks. Now the same overall techniques can be used for both speech recognition and image recognition. One no longer needs to decide precisely what "one wants to say", one just specifies a goal and given enough data, the neural networks will figure out the details. Systems that involved years of coding before can be replaced with a machine that learns on its own. For example, AlphaZero was able to learn chess by playing itself for a few hours and then it beat the best existing chess software. Programmers had spent decades improving chess software with hand-written heuristics, but machine learning outplayed them all.
What's next
Despite the amazing progress of ML, most areas of software development do not have enough data to truly benefit from it, so they still have the same overall structure and process as years ago. What then are the next areas of progress?
Assisted programming - generating a program from a product definition has always been a dream (even mentioned by Brooks), and there's been recent progress. For the near future, humans are still needed to specify the nitty gritty details in code. But online resources like StackOverflow and Github (besides company's internal codebases) contain enough data that search and ML algorithms will be able to assist in this process. A significant part of programming can be finding an example and modifying it for one's purpose, so even a better search alone will speed up overall development.
Much of programming consists of plumbing - connecting databases to an application, determining how to summarize the data, deciding how to display it in a UI. Since some of this is very standardized, companies can choose to use "low code" tools to build them, using products built for that purpose (e.g. from Salesforce) or even just advanced spreadsheets (Airtable). While visual programing does not contain the power and flexibility for building large applications, some products have much smaller scopes.
Some application plumbing will no longer be necessary for other reasons - ML will take over optimizing certain goals from humans, so a user interface will no longer be needed. For example, when an ad campaign runs on ML, much less knobs and dials need to be created for users. The system just takes in a budget and perhaps a goal to optimize for. In some cases, developers may still create tools for users to interface with the ML system, but in other cases the system will be a fully automated blackbox. Developing user interfaces might remain the same, but what interfaces are needed will change.
In short, software development will continue to make incremental progress in some areas and add accidental complexity in other areas, while some areas will be completely revolutionized by ML.